Pasó el feriado largo y hubo poco avance visible, estuve trabajando principalmente en la estructura del juego a nivel código.
A lot of time without updates, I’ve been working in several upcoming projects but this time is the turn for Shocking Chain!
The game levels are created in a procedural way, giving the possibility to have lots of them (actually 1000 in Shocking Chain plus the unlimited daily challenges)
I’ve still a lot to learn and experiment in this level design approach and my current projects are strongly based on it so stay tuned!
It’s also available at Google Play and Blackberry App World
Great news!, I finished 2nd runner up at the BlackBerry Partners Fund with Bubbler!
Latin America:
I already received the prizes (a brand new Playbook and a Torch & other unmaterial) and I’m very happy =)
A new version of my favourite game: Xee Bee
Features new graphics, 2 new planes, a full new engine, new gameplay (a lot more intiuitive) and more!
We start august with a fresh new game: Bubbler!
Fill the screen with bubbles while avoiding the blowfishes (they don’t like bubbles for some reason =P)
if you like the game and want it ported to another platform drop me a line =)
I’m glad to announce that the game I coded for Heavy Boat is live at Cartoon Network!
I’m happy to announce that Gravity Football is now available in the Blackberry Playbook App World!
This is a huge step for me, I’m starting to move from an ads only revenue model to a mixed model, that includes direct sales.
I really don’t know if this is going to work, but I love to research new platforms =)
This game is a full port, with all new screens and redesigned gameplay. Also, there are a lot of bugfixes and enhancements.
You can check the latest news at the Gravity Football Facebook Page
For the first time I can say: Buy it Now! =P
ilMare Games will be at the Indie Showcase this Saturday from 11 AM to 13 PM =).
We will be presenting several games including Invaders Zero, Gravity Football 2 and (maybe) Xee Bee